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A majority of these games run on an Apple II or Commodore 64 emulator. If you don't already have one, here are two I recommend:
Commodore 64
  Vice (download)
  Screen capture and instructions
  Vice home page
Apple II
  AppleWin (download)
  Screen capture and instructions
  AppleWin home page
.z5 and .DAT (Z Machine) files may be used with Frotz for the Palm OS. Full instructions are included with the download.

A Mind Forever Voyaging

Notes: In this story you will be PRISM, the first sentient machine, awakened in a world on the brink of chaos. Things are bad and it appears they can only get worse. So when Senator Richard Ryder announces the Plan for renewed national purpose, everyone is only too willing to embrace it.

Only one thing stand between the Plan and its adoption: a test of its validity. That's why you have been "awakened" from your simulated life and had your true nature revealed to you several years ahead of schedule. You have been chosen to use your unique abilities to enter a simulation of the future based on the tenets of the Plan, in order to check its effectiveness. The eyes of the world are on you.

Author: Steve Meretzky
Difficulty: Advanced
Product Code: IS5
Published: Sept 1985
Rooms: 178
Words: 1812
Objects: 30

Arthur: The Quest For Excalibur

Notes: In Arthur, you play the role of the young king who has grown up in ignorance of his heritage. The time has come for you to draw Excalibur from the stone and rise up to defend Britain. But before you can do so, you must prove to Merlin that you are ready to take up the burdon of kingship. As you progress through the game, you must earn the wisdom, experience, and chivalry points that will demonstrate to Merlin that you are indeed ready to claim your birthright.
Author: Bob Bates
Difficulty: Unspecified
Product Code: IL1
Published: July 1989
Rooms: 90
Words: 1059
Objects: 32

Ballyhoo

Notes: You went to watch a circus, and after the show you overheard a conversation about the owner's daughter being kiddnapped. As you are made of heroic stock, you decided to stay with the circus until you find out who did it.
Author: Jeff O'Neill
Difficulty: Standard
Product Code: IM4
Published: Feb 1986
Rooms: 36
Words: 962
Objects: 42

Beyond Zork: The Coconut of Quendor

Notes: Dark times have fallen upon the South lands of Quendor. All the enchanters have disappeared without a trace. Monsters roam the countryside. And the taverns are filled with disturbing rumours and un-savoury characters. A simple peasant like yourself knows better than to get involved in the affairs of wizards. But everyone you meet seems intent on testing your abilities to the utmost. You find yourself drawn into a web of fantasy and magic, solving puzzles, avoiding traps and fighting monsters. Your strength and power grow with every encounter, until the most fabulous treasure of all - the fabled Coconut of Quendor - lies within your grasp.
Author: Brian Moriarty
Difficulty: Unspecified
Product Code: IZ8
Published: Oct 1987
Rooms: 128
Words: 1569
Objects: 77

Border Zone

Notes: Border Zone consists of three separate chapters which have to do with an assasination attempt of an American ambassador in Europe during the height of the cold war. In each chapter you play a different individual (an American businessman, a western spy, an eastern spy) in a different location.
Author: Marc Blank
Difficulty: Unspecified
Product Code: IE1
Published: Nov 1987
Rooms: 111
Words: 803
Objects: 42

Bureaucracy

Notes: Be sure to get the Readme/PDF for this one.
Author: Douglas Adams
Difficulty: Unspecified
Product Code: IC2
Published: Mar 1987
Rooms: 50
Words: 1416
Objects: 44

A Change In the Weather

Notes: This was a winner in a 1995 IF contest held by Infocom and was released along with the Masterpieces collection.

You are warned at the outset by the writer that this is a "cruel" game in the Zarfian Interactive Fiction Rating System. Any choice that you make may be a wrong choice, and you may not discover it was wrong until later; and not choosing is always a choice. Timing may be critical. You are advised to save often and keep your old saves.

Author: Andrew Plotkin
Difficulty: Unspecified
Product Code: ---
Published: 1995-6
Rooms: --
Words: --
Objects: --

Cutthroats

Notes: You are an experienced diver who wants to search an old shipwreck site (close to Hardscrabble Island) for treasure. Organize your efforts and seek fame and fortune underwater. Watch out, though... some people won't be happy if you succeed.
Author: Michael Berlyn & Jerry Wolper
Difficulty: Standard
Product Code: IA3
Published: Sept 1984
Rooms: 68
Words: 790
Objects: 21

Deadline

Notes: You are a detective who has to solve the case of a rich fella who it seems committed suicide. You have 12 hours to interview everyone you can find and deside who dunnit, but it would help if you find evidence supporting your case before arresting the guy!
Author: Marc Blank
Difficulty: Expert
Product Code: IM1
Published: April 1982
Rooms: 51
Words: 656
Objects: 37

Enchanter

Notes: You are the ensign enchanter who is destined to liberate his land from the domination of the evil Warlock. You already know some spells, but you'll have to learn a lot more if you are to succeed.
Author: Marc Blank & David Lebling
Difficulty: Standard
Product Code: IZ4
Published: Sept 1983
Rooms: 74
Words: 723
Objects: 33

Hitchhiker's Guide to the Galaxy

Notes: You are an everyday person destined to save the Earth from the evil aliens who want to demolish our planet in order to construct a new space highway! Everyone who played this surely remembers the trouble you got through in order to put the #$@#ing Babel Fish in your ear!!!
Author: Douglas Adams & Steve Meretzky
Difficulty: Standard
Product Code: IS4
Published: Oct 1984
Rooms: 31
Words: 971
Objects: 45

Hollywood Hijinx

Notes: Your rich eccentric childless Aunt died and she left you her house--IF you manage to spend a night in it and find the 10 treasures she hid! If you succeed some of your relatives won't be very happy.
Author: Dave Anderson & Liz Cyr-Jones
Difficulty: Standard
Product Code: IA4
Published: Feb 1987
Rooms: 67
Words: 854
Objects: 58

Infidel

Notes: You are an adventurer in search of a lost Egyptian pyramid. However, you are not a very successful adventurer, since your companions have just left you alone in the desert! Find the pyramid, find a way in, avoid the traps of the ancient Egyptians, and undreamed-of treasures could be yours.
Author: Michael Berlyn
Difficulty: Advanced
Product Code: IA1
Published: Nov 1983
Rooms: 77
Words: 613
Objects: 57

Journey

Notes: A shadow of evil has fallen over the land. The crops are blighted, the earth is scorched from lack of rain. Disease and famine ravage the once-prosperous people, whose hope of salvation fades with each passing day. The only hope left is to find the Wizard Astrix, in faint hope that he will emerge from his distant solitude and offer his assistance. A party was despatched, but they haven't been heard from since their departure months ago. Now, with winter's hardships looming, a second expedition has been assembled and will soon embark on a fateful Journey into the unknown.
Author: Marc Blank
Difficulty: Unspecified
Product Code: IJ1
Published: March 1989
Rooms: --
Words: 27
Objects: --

Leather Goddesses of Phobos

Notes: The year is 1936. You were at your favourite bar when you were abducted by aliens. They were the Leather Goddesses who took you to Phobos in order to study you while they prepare to invade Earth and enslave every man alive! Only you can stop their foul plan.
Author: Steve Meretzky
Difficulty: Standard
Product Code: IC1
Published: Sept 1986
Rooms: 75
Words: 978
Objects: 41

The Lurking Horror

Notes: You are a university student who, despite a snowstorm, had to work late at the Computer Center in order to finish an assignment. However, the snowstorm now turned into a blizzard and you decided to remain in the complex for the night, unaware of the terror that lies hidden deep within this very building.
Author: David Lebling
Difficulty: Unspecified
Product Code: IH1
Published: June 1987
Rooms: 71
Words: 773
Objects: 44

The Magic Toyshop

Notes: This game was a winner in a 1995 IF contest held by Infocom and was released on their Masterpieces CD.

You were looking for a birthday present for your niece Isobelle, that was it. The toy stores along Regent Street were blaring out pop music and the window displays were garish scenes of animated computer violence. But down a dim Victorian arcade you came across a different kind of toyshop, with a peeling rocking-horse behind a grimy window. Perhaps in here, you thought...

Author: Gareth Rees
Difficulty: Unspecified
Product Code: ---
Published: 1995
Rooms: --
Words: --
Objects: --

The Mind Electric

Notes: This game was a winner in a 1995 IF contest held by Infocom and was released on their Masterpieces CD.

The Kaden finally realised you were spying and locked your mind essence in a digital cell. Normally the Kaden would already be at work analysing your mind to run the loyalty transfer program, but you haven't felt anything at all in the last five hours. The delay is unnerving, since the mind can survive in virtual space for a limited amount of time before it destroys itself. Your companions, the Souden, should be close to beginning the assault now, although since they know nothing of your predicament, survival is still doubtful.

Author: Jason Dyer
Difficulty: Unspecified
Product Code: ---
Published: 1995
Rooms: --
Words: --
Objects: --

Moonmist

Notes: This is four adventures in one... the one you play depends upon the colour you select at the start: Red, Blue, Yellow or Green.
Author: Stu Galley & Jim Lawrence
Difficulty: Introductory
Product Code: IM5
Published: Oct 1986
Rooms: 69
Words: 955
Objects: 26

Nord & Bert Couldn't Make Head Or Tail Of It

Notes: I don't know really what to write for the plot of this one...hmm...it is composed of eight scenarios that you should complete. Ehm, the big picture is that you are in the town of Punster which suffers from the missuse of language by its citizens.
Author: Jeff O'Neill
Difficulty: Unspecified
Product Code: IC3
Published: Sept 1987
Rooms: 41
Words: 1230
Objects: 69

The One That Got Away

Notes: This game was a winner in a 1995 IF contest held by Infocom and was released on their Masterpieces CD.

There's a lot to the lead-in info but basically this game revolves around catching "The Old One", a fish which reputedly appears in Lake Highwater only once every thirty years. You feel convinced you can succeed where other anglers have failed.

Author: Michael J Roberts
Difficulty: Unspecified
Product Code: ---
Published: 1993-4
Rooms: --
Words: --
Objects: --

Planetfall

Notes: You are an officer of the Stellar Patrol (a Seventh-Class Ensign!) serving aboard the S.P.S. Feinstein. The past two months your life weren't that great, and having First-Class Ensign Blather to order you around doesn't help much. You hope that something exciting may happen.
Author: Steve Meretzky
Difficulty: Standard
Product Code: IS3
Published: Sept 1986
Rooms: 105
Words: 669
Objects: 45

Plundered Hearts

Notes: You are a gorgeous Englishwoman of the late 1600s. You received a message from your sick father and you travelled to the West Indies to help him. However, as the game begins, your ship is attacked by pirates.
Author: Amy Briggs
Difficulty: Unspecified
Product Code: IR1
Published: Sept 1986
Rooms: 57
Words: 816
Objects: 28

Seastalker

Notes: You are the captain of the two-man submarine "Scimitar" (which you designed yourself). At the beginning of the game you are notified that the Aquadome is under attack by a sea monster. Can you save it? (and find who sabotages the Aquadome from the inside?). Take your sub to the Aquadome and work with its personnel to resolve the situation.
Author: Stu Galley & Jim Lawrence
Difficulty: Introductory
Product Code: IK1/IA2
Published: June 1984
Rooms: 30
Words: 911
Objects: 15

Sherlock

Notes: You are Dr Watson and you just received a message from Holmes' landlady telling you to come because she's worried about your friends heatlh. So, there you are at the doorstep.
Author: Bob Bates
Difficulty: Unspecified
Product Code: CS1
Published: Jan 1988
Rooms: 92
Words: 1194
Objects: 67

Shogun

Notes: Based on the book of the same name by James Clavell.
Author: James Clavell & David Lebling
Difficulty: Unspecified
Product Code: IA5
Published: March 1989
Rooms: 75
Words: 1389
Objects: 63

Sorcerer

Notes: After defeating the evil Warlock in ENCHANTER, you became a member of the Circle of Enchanters. Lately you seem worried about Belboz, your mentor and friend, who seems to be acting strangely. Belboz is the most powerfull enchanter of the land and it would be a tragedy if his powers were used for evil purposes.
Author: Steve Meretzky
Difficulty: Advanced
Product Code: IZ5
Published: March 1984
Rooms: 84
Words: 1013
Objects: 36

Spellbreaker

Notes: After rescuing your mentor Belroz (in SORCERER), you became leader of the Circle of Enchanters. Now, a great challenge awaits you. Magic seems not to be working anymore! If it continues like that you will soon be out of business.
Author: David Lebling
Difficulty: Expert
Product Code: IZ6
Published: Oct 1985
Rooms: 79
Words: 850
Objects: 60

Starcross

Notes: The year is 2186. Humanity has established colonies on the Moon, Mars, and several of the larger asteroids. Earth's sky is dotted with space habitats, and the spaceways hum and zoom with activity.
Author: David Lebling
Difficulty: Expert
Product Code: IS1
Published: Sep 1982
Rooms: 86
Words: 557
Objects: 25

Stationfall

Notes: After your heroics in PLANETFALL you were promoted from Ensign Seventh-Class to Lieutenaut First-Class! However, instead of boring toilet cleaning chores, you now have boring paper filling chores! You hope something exciting happens before you are turned into another bureaucrat.
Author: Steve Meretzky
Difficulty: Unspecified
Product Code: IS6
Published: June 1987
Rooms: 105
Words: 789
Objects: 53

Suspect

Notes: You are a reporter who was framed for a murder while attending a Halloween party. You must discover who did this to you and fast, while the real murderer is free to try to foil your every attempt.
Author: David Lebling
Difficulty: Advanced
Product Code: IM3
Published: Nov 1984
Rooms: 57
Words: 674
Objects: 43

Suspended

Notes: You are the "failsafe" of a computer complex that controls all aspects of a planet's life. Normally you would be asleep for 500 years, but the computer wakes you up because all hell broke loose on the planet and you are the one who should put things back on the right track.
Author: Michael Berlyn
Difficulty: Expert
Product Code: IS2
Published: March 1983
Rooms: 63
Words: 676
Objects: 33

Toonesia

Notes: This game was a winner in a 1995 IF contest held by Infocom and was released on their Masterpieces CD.

Oooh, that rascally rabbit! You were out hunting him when he somehow got the jump on you, blindfolded you, and dumped you into a cell. Well, you'll show him. He'll be hesenpfefer by dinner tonight, or your name isn't Elmo Fuld.

Author: Jacob Weinstein
Difficulty: Unspecified
Product Code: ---
Published: 1995
Rooms: --
Words: --
Objects: --

Trinity

Notes: Both DOS and Apple II versions of this game experience problems. Sigh...
Author: Brian Moriarty
Difficulty: Standard
Product Code: IZ7
Published: June 1986
Rooms: 134
Words: 2120
Objects: 49

Uncle Zebulon's Will

Notes: This game was a winner in a 1995 IF contest held by Infocom and was released on their Masterpieces CD.

Not only is your uncle's will written in a quire unsuitably sarcastic tone, seriously insulting most of your relatives, but it turns out there isn't much of an inheritance to fight over; despite a thorough search of your uncle's house, no fabulous treasures are found. The bequests for you and your cousins are almost pathetic: one small memento each, to be selected after everybody else have made their choices. Yet what is there to lose? At least you'd like to have one last look at uncle Zeb's house; maybe you'll find some treasure over-looked by the others, perhaps something magical...

Author: Magnus Olsson
Difficulty: Unspecified
Product Code: ---
Published: 1993
Rooms: --
Words: --
Objects: --

Wishbringer

Notes: You are a postal clerk in a small village which is attacked by goons, trolls, vultures, and the like. You have to find the magic stone of dreams and use its powers in order to dispose of the intruders.
Author: Brian Moriarty
Difficulty: Introductory
Product Code: IZ0
Published: June 1985
Rooms: 52
Words: 1043
Objects: 35

Witness

Notes: You are a detective in the 1930s. A rich client paid you to protect him, but the poor soul was murdered soon afterwards. You have 12 hours to find out who did it. Before arresting someone, be sure that you have found his motive, the method he followed, and that he had the opportunity to do the murder.
Author: Stu Galley
Difficulty: Standard
Product Code: IM2
Published: June 1983
Rooms: 30
Words: 715
Objects: 22

Zork 1: The Great Underground Empire

Notes: Zork I is a classic treasure hunt. Each treasure you find must be placed in your trophy case, until you find all the treasure. Before you venture underground, however, you have to find a lamp and a weapon if you are to make any progress.
Author: Marc Blank & David Lebling
Difficulty: Standard
Product Code: IZ1
Published: Nov 1980
Rooms: 110
Words: 697
Objects: 60

Zork 2: The Wizard of Frobozz

Notes: In Zork 2 you enter the realm of the wizard Frobozz. Try to avoid his traps while attempting to learn his magic powers.
Author: Marc Blank & David Lebling
Difficulty: Advanced
Product Code: IZ2
Published: Nov 1981
Rooms: 86
Words: 648
Objects: 50

Zork 3: The Dungeon Master

Notes: In Zork III you have to confront the DUNGEON MASTER. More traps to avoid, more tricks to discover.
Author: Marc Blank & David Lebling
Difficulty: Advanced
Product Code: IZ3
Published: Sep 1982
Rooms: 89
Words: 564
Objects: 23

Zork 0: The Revenge of Megaboz

Notes: ZORK ZERO is a text adventure with some graphic additions.
Author: Steve Meretzky
Difficulty: Unspecified
Product Code: IZ9
Published: Oct 1988
Rooms: 215
Words: 1624
Objects: 106

Zork Quest 1: Assault on Egreth Castle

Notes: This was the third Infocomic: a new type of story containing nice graphics full with cinematic-sequences! Infocomics were programmed for Infocom by Tom Snyder productions and their C64 versions were saved from oblivion thanks to the PRECAP project.
Author: Elizabeth Langosy
Difficulty: Unspecified
Product Code: ---
Published: April 1988
Rooms: --
Words: ---
Objects: --

Zork Quest 2: The Crystal of Doom

Notes: This was the fourth (and final) Infocomic: a new type of story containing nice graphics full with cinematic-sequences! Infocomics were programmed for Infocom by Tom Snyder productions and their C64 versions were saved from oblivion thanks to the PRECAP project.
Author: Elizabeth Langosy
Difficulty: Unspecified
Product Code: ---
Published: Aug 1988
Rooms: --
Words: ---
Objects: --

Zork: The Undiscovered Underground

Notes: Zork: The Undiscovered Underground was freely distributed by Activision, serving as a prequel to Zork: The Grand Inquisitor, which itself is the first part in a trilogy of Zork games.
Author: Marc Blank & Michael Berlyn
Difficulty: Unspecified
Product Code: ---
Published: Aug 1997
Rooms: --
Words: ---
Objects: --

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Note:
Practically none of this is my original work. All I did was scour the net for every Infocom-related tidbit I could find, compile disparate files into cohesive ones, and lay everything out in an extraordinarily convenient fashion. My main sources for information were:
ftp://ftp.apple.asimov.net/pub/apple_II/images/games
http://www.lemon64.com
http://www.csd.uwo.ca/Infocom/Maps/
ftp://ftp.gmd.de/if-archive/infocom/info/fact-sheet.txt
http://www.ifarchive.org/indexes/if-archiveXinfocomXhintsXinvisiclues.html
ftp://ftp.gmd.de/if-archive/infocom/info/gameinfo.txt
http://www.ggc.u-net.com/if.htm
http://members.aol.com/azrael74/apple2.htm
http://wuarchive.wustl.edu/doc/misc/if-archive/infocom/hints/
http://www.cs.cmu.edu/~dsladic/vice/vice.html

I tried to leave everything intact -- original authorship credits and all -- but if you recognize your work in here and want more prominent recognition, please email me. Please do not email me about the moral and legal copyright issues that arise from offering abandonware for download on the internet, unless you are a legal representative of whatever soulless mega-corporation most recently acquired the legacy of Infocom in another futile bid for market share that ultimately results in loss of shareholder value, elimination of jobs, and cancellation of near-completed titles.